
Once a scenario is chosen, all playing pieces are set up as prescribed in the scenario description and the game may commence.Īn important part of a players preparation for the game is that he will receive a number a randomly dealt tactics cards which will form the basis of a player`s actions. However, it can actually be played by more players if they chose "team play", which essentially means that players split the forces of a side between them and take counsel on which action to take for a turn. The game basically is a two-player game with one player taking the role of the Axis and the other that of the Allies. There are over a dozen scenarios available in the rulebook, but a much larger number also can be downloaded from the Memoir ♄4 website to which a player gets access if he has purchased a game. And as you will see, the rules of Memoir ♄4 differ quite considerably from those of classic wargames from producers like SPI or AVALON HILL, since they are not nearly as complex.Īt the beginning of a game, the players chose a scenario which they would like to play. Due to Germany`s unique position in history, war-based games are rather shunned in Germany and would not be published by any major german publisher, but in other countries such games actually are seen as being instructive for adults and children, giving insights into history and teaching strategic thinking alike. As a matter of fact, especially my german readers might ask if this terminology is not harbouring an insolvable conflict, but here it must be understood that the german sphere of games and toys is rather different from the products sold in the USA or the UK. However, upon opening the box and turning to the introduction of the rulebook it quickly became clear that Memoir `44 actually means no discontinuance of DAYS OF WONDER´s policy, but instead can be seen as standing in line with their other games since - although it may sound a bit strange - it actually can be qualified as being a "family wargame". As might be guessed from the other games manufactured by DAYS OF WONDER, this producer usually seems to see its market line in the broad field of games for families, so I guess that it might be quite understandable that at first sight I was a bit irritated to see a wargame being part of their choice of games. A game which at first sight seems to be rather unusual for DAYS OF WONDER´s current range of products is Memoir `44, a wargame which is centered about the landing of the Allied forces in France in 1944.
